20Q


Ever felt inferior to a $10 handheld electronics game? Then you’ve probably played 20Q. Invented in 1988 as an artificial intelligence experiment, 20Q began as a website on which the visitor thought of something and 20Q tried to guess it in 20 questions or less. The handheld version wins less frequently because it can only store a fraction of the website version’s 10,000,000 synaptic connections. The online version can also learn from its mistakes and therefore wins about 75% of the time.



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